Until you can, as the game boasts, destroy 99% of the objects in the game. And that is the core gameplay of DYSMANTLE, slowly build your character and upgrade your weapons so you can destroy more of the map. You can upgrade your weapons and items, which will allow you to break up bigger parts of the scenery, bigger and harder to break stuff gives you harder to find materials and harder to find materials make better weapons and items. Each time you level up, your stats increase and you get to select one from a choice of skills. Explore the map, smack monsters in the face, destroy what you can to gain XP. You need to level up not just yourself but also your weapons. However, you can’t just go around smashing everything to bits from the off. It explodes in a shower of debris that you pick up and use as raw materials to build and upgrade your items. So you do what anybody with a crowbar would do, you smash the nearest crate. You start with nothing but a crowbar and find yourself in a post-apocalyptic world, overrun by various nasty creatures. However, where this game really comes alive is with its progression system. What you get is a very familiar title that offers some very similar gameplay. If you have ever played a resources gathering, crafting (and so on) game before, then DYSMANTLE really won’t surprise you with much. So what is DYSMANTLE’S hook? Well, the boast is that you can destroy 99% of the objects in the game, you DYSMANTLE them. Yup, what we have here is yet another zombie apocalypse type game, a sub-genre that is, dare I say, a bit overused these days? Still, an overused scenario can occasionally make a good game with some great gameplay ideas and mechanics.
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